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Adventures in Ethnogamification – Level 1 February 16, 2014

Posted by P, J, or J in Ethnogamification.
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Congratulations you have just begun a journey into the uncharted world of Ethnogamification.

Games are already being used in various aspects of Scripture Engagement, MLE and other aspects of Language Development.  Little has been written on how games are being used or on how the groups we work alongside traditionally use and view games. Do you know of any research or data? Do you want to? Will you join the journey?

19th Century Indian Snakes and Ladders Board

19th Century Indian Snakes and Ladders Board

Games have been around forever “gamification” is a fairly new term that has been around since 2010. It now appears 1.39 million times on Google and once on Insite. The basic idea is that gamification is the use of game elements and game design techniques in non-game contexts. Not creating games but making things more game like.

Congratulations! By reading this far you have just earned your “Inquirer” badge.

Earning a virtual badge will seem strange to a few of you but it is increasingly becoming normal for many and not just kids. YouVersion is now awarding badges for completing 21 days of regular Bible reading – not too dissimilar from incentives offered to Sunday school kids for a few generations but aimed at adults.

“Ethnogamification” is a term that appears only twice on Google and hasn’t caught on yet but it seems to me that it will be defined and taught alongside ethnomusicology and ethnoarts before the decade is out. I was looking on SIL.org and our intranet for research on how the different groups we work with use and value games as part of their cultures – there doesn’t seem to be a lot out there.

As new generations embrace the new technology that is coming into their reach are they adopting more of the games culture of the larger communities? It is almost as easy to translate foreign games as it is foreign songs but is there value in encouraging production of indigenous applications? What high and low tech games will incorporate or address some of the traditional values and issues?

In corporate speak this and other posts, together with a corresponding wiki space might contribute to a community of practice (or maybe a “community of think” if we’re not doing much yet), encouraging people to learn, grow and share ideas in community.

In game speak this would be a new world to explore, a realm of adventure and discovery in which you can progress through many different levels, meet friends, and change the world. Have fun.

Congratulations! You have reached the end of level 1.

Coming soon…

New rooms to explore!

  • The Ethnogamification Quiz
  • Games for Recruitment
  • Games and training
  • SE Games and Gamification
  • MLE now and in a world to come
  • Scrabble in a 1000 languages
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Comments»

1. Ethongamification #2 : The games, gamification and ethnogamification quiz | Pete, Jennifer & Joel - February 20, 2014

[…]  20 points if you already read “Adventures in Ethnogamification: Level 1“ […]

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